Wednesday, 10 February 2010

More development on Tess

Just Ironed out a couple kinks in Tess and she began to look more like a guy. So, meet Jacob.

(The naming started off with Brian my first fetus, now they all got to have names... When they're covered in metal you'll understand)

Tess and Jacob







Lol...


I like making them to have an old person style face aswell as the essence of a fetal baby. This gives them more character and edge. This is only the beginning however; i'm sure they'll change and develop as i throw more at them. They'll only truely come to life with sound and motion.

Probably get on to detailing and texturing over the next few days. Going to try a few techniques using zbrush and maya combined.

Tess



fetal build


It was important to get the edge flow right on this one, I wanted to him right from the start to prevent any problems later on. Also he'll be a good base mesh for other variations 

Tess Head




Back to CGI

Been on some other projects recently but i think both these and the my animation will combine eventually.


While i have not been doing any CGI modelling, i have been working on the fetus world and going into some detail about the time period and back story. As well as drawing a whole load of fetal mecha which will come into fruition after my new fetus model.

I've started it yesterday to get underway with my new CGI projects which badly need a good fetus to be rigged to. Even if i'm just showing the head this guy's gonna be useful.

Tuesday, 1 December 2009

Finished punk gal

Finally finished this punk girl picture for a friend, It took over my life a tad. Constant changing to make it look how i wanted, still i did spend a little too much time getting this one right.
I may put some larger segments up to show the detail properly, it's hard to get the full effect of the flow and pattern at this size, but she does look wholesome and almost 3D which is what i wanted to achieve if anything.

I still find the same rules for making this can be applied to animation, flow and attention to detail as well as bringing multiple elements to together in one flowing design. That to me is what a lot of what animation is about. Imagine each depiction/detail is a scene, the overall shape/outline is the film form, the shading is lighting and the nature of the outline is the genre. All these come together to make an overall animation and the flow is what binds it together showing the timing. She then becomes a freeze-frame of an animated thought/part of a film.